Summary
I started creating games somewhere between I was 9 to 10 years old, when I found an old Clipper book in my home. After that, I discovered some softwares like Klik & Play, The Games Factory ( today they evolved to Multimedia Fusion) and RPG MAKER 95 and 2000.
I was around 12 when I decided to learn about C++ because I read somewhere that's how you should make games. I did that reading Deitel's Book C++ How to Program and found some online tutorials with the graphics library Allegro.
For several years I took the game development as a hobby jumping into new techs to learn more and have fun, like Java, Flash, and some random game creators tool I've found.
In 2016 when I was playing with the language Haxe and the framework HaxeFlixel I implemented I cool game mechanic that some days later became my project called Time Buddy.
After posting a prototype trailer of Time Buddy on Facebook I got some people coming with some offer, and one of that was to work as Level Designer in a Mobile/Desktop game called SWIPEZ made in Unity. During that year I creator more than 150 levels for that game and left Time Buddy.
Today I'm porting my old Time Buddy project to Godot